ezEngine  Milestone 7
ezObjectMsgRouting Struct Reference

Different options for routing a message through the game object graph. More...

#include <Declarations.h>

Public Types

enum  Enum {
  ToObjectOnly, ToComponents, ToParent, ToChildren,
  ToSubTree, Default = ToComponents
}
 

Detailed Description

Different options for routing a message through the game object graph.

Member Enumeration Documentation

Enumerator
ToObjectOnly 

Send the message only to the object itself.

ToComponents 

Send the message to the object itself and its components.

ToParent 

Send the message to parent objects and their components recursively.

ToChildren 

Send the message to all child objects their components recursively.

ToSubTree 

Send the message to the whole subtree starting at the top-level parent object.


The documentation for this struct was generated from the following file: