ezEngine  Milestone 7
ezObjectFlags Struct Reference

Internal flags of game objects or components. More...

#include <Declarations.h>

Classes

struct  Bits
 

Public Types

enum  Enum { Dynamic = EZ_BIT(0), Active = EZ_BIT(1), Initialized = EZ_BIT(2), Default = Dynamic | Active }
 
typedef ezUInt32 StorageType
 

Detailed Description

Internal flags of game objects or components.


Class Documentation

struct ezObjectFlags::Bits
Class Members
StorageType Active: 1
StorageType Dynamic: 1
StorageType Initialized: 1

The documentation for this struct was generated from the following file: