ezEngine  Milestone 7
ezShaderPermutationResourceLoader Class Reference
Inheritance diagram for ezShaderPermutationResourceLoader:

Public Member Functions

virtual ezResourceLoadData OpenDataStream (const ezResourceBase *pResource) override
 Override this function to implement the resource loading. More...
 
virtual void CloseDataStream (const ezResourceBase *pResource, const ezResourceLoadData &LoaderData) override
 This function is called when the resource has been updated with the data from the resource loader and the loader can deallocate any temporary memory.
 
virtual bool IsResourceOutdated (const ezResourceBase *pResource) const override
 If this function returns true, a resource is unloaded and loaded again to update its content. More...
 

Private Member Functions

ezResult RunCompiler (const ezResourceBase *pResource, ezShaderPermutationBinary &BinaryInfo, bool bForce)
 

Member Function Documentation

bool ezShaderPermutationResourceLoader::IsResourceOutdated ( const ezResourceBase pResource) const
overridevirtual

If this function returns true, a resource is unloaded and loaded again to update its content.

Call ezResourceBase::GetLoadedFileModificationTime() to query the file modification time that was returned through ezResourceLoadData::m_LoadedFileModificationDate.

Reimplemented from ezResourceTypeLoader.

ezResourceLoadData ezShaderPermutationResourceLoader::OpenDataStream ( const ezResourceBase pResource)
overridevirtual

Override this function to implement the resource loading.

This function should take the information from pResource, e.g. which file to load, and do the loading work. It should allocate temporary storage for the loaded data and encode it in a memory stream, such that the resource can read all necessary information from the stream.

See Also
ezResourceLoadData

Implements ezResourceTypeLoader.


The documentation for this class was generated from the following files: