ezEngine  Milestone 9
ezTargetPass Class Reference
Inheritance diagram for ezTargetPass:

Public Member Functions

 ezTargetPass (const char *szName="TargetPass")
 
ezGALTextureHandle GetTextureHandle (const ezView &view, const ezNodePin *pPin)
 
virtual bool GetRenderTargetDescriptions (const ezView &view, const ezArrayPtr< ezGALTextureCreationDescription *const > inputs, ezArrayPtr< ezGALTextureCreationDescription > outputs) override
 For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.
 
virtual void Execute (const ezRenderViewContext &renderViewContext, const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs) override
 Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.
 
- Public Member Functions inherited from ezRenderPipelinePass
 ezRenderPipelinePass (const char *szName, bool bIsStereoAware=false)
 
ezArrayPtr< ezRenderer *const > GetRenderers () const
 
ezRendererGetRendererByType (const ezRTTI *pType)
 
template<typename T >
EZ_ALWAYS_INLINE T * GetRendererByType ()
 
void AddRenderer (ezRenderer *pRenderer)
 
void RemoveRenderer (ezRenderer *pRenderer)
 
void SetName (const char *szName)
 Sets the name of the pass.
 
const char * GetName () const
 returns the name of the pass.
 
bool IsStereoAware () const
 True if the render pipeline pass can handle stereo cameras correctly.
 
virtual void InitRenderPipelinePass (const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs)
 After GetRenderTargetDescriptions was called successfully for each pass, this function is called with the inputs and outputs for review. Disconnected pins have a nullptr value in the passed in arrays. This is the time to create additional resources that are not covered by the pins automatically, e.g. a picking texture or eye adaptation buffer.
 
virtual void ExecuteInactive (const ezRenderViewContext &renderViewContext, const ezArrayPtr< ezRenderPipelinePassConnection *const > inputs, const ezArrayPtr< ezRenderPipelinePassConnection *const > outputs)
 
virtual void ReadBackProperties (ezView *pView)
 Allows for the pass to write data back using ezView::SetRenderPassReadBackProperty. E.g. picking results etc.
 
void RenderDataWithCategory (const ezRenderViewContext &renderViewContext, ezRenderData::Category category, ezRenderDataBatch::Filter filter=ezRenderDataBatch::Filter())
 
EZ_ALWAYS_INLINE ezRenderPipelineGetPipeline ()
 
- Public Member Functions inherited from ezNode
void InitializePins ()
 
ezHashedString GetPinName (const ezNodePin *pPin) const
 
const ezNodePinGetPinByName (const char *szName) const
 
const ezNodePinGetPinByName (ezHashedString sName) const
 
const ezArrayPtr< const ezNodePin *const > GetInputPins () const
 
const ezArrayPtr< const ezNodePin *const > GetOutputPins () const
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
EZ_ALWAYS_INLINE bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Attributes

ezInputNodePin m_PinColor0
 
ezInputNodePin m_PinColor1
 
ezInputNodePin m_PinColor2
 
ezInputNodePin m_PinColor3
 
ezInputNodePin m_PinColor4
 
ezInputNodePin m_PinColor5
 
ezInputNodePin m_PinColor6
 
ezInputNodePin m_PinColor7
 
ezInputNodePin m_PinDepthStencil
 

Additional Inherited Members

- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 

The documentation for this class was generated from the following files: